NAudio.WinMM 3.0.0-preview.20

NAudio.WinMM

Nuget

Windows Multimedia (WinMM / winmm.dll) bindings for NAudio. Windows-only (net9.0-windows).

What's included

  • PlaybackWaveOut for playing audio via the legacy WinMM API. The window-callback variant lives in NAudio.WinForms as WaveOutWindow
  • RecordingWaveIn for capturing audio from input devices. The window-callback variant is WaveInWindow in NAudio.WinForms
  • MIDI I/OMidiIn / MidiOut for sending and receiving live MIDI messages
  • ACM — Audio Compression Manager wrappers: AcmStream, AcmMp3FrameDecompressor, driver enumeration
  • Device enumeration and capability queries for WinMM audio and MIDI devices

When to use it

Use this package when you need the classic WaveOut/WaveIn APIs — useful for broad compatibility with older Windows versions, for very simple playback/capture, or when you specifically want ACM codecs. For lower-latency playback, system loopback capture, or modern device enumeration prefer NAudio.Wasapi.

See the NAudio documentation site for tutorials and the full API reference, or the GitHub repository for full documentation and tutorials.

License

MIT.

Showing the top 20 packages that depend on NAudio.WinMM.

Packages Downloads
NAudio
NAudio, an audio library for .NET
21
NAudio
NAudio, an audio library for .NET
19
NAudio.WinForms
Windows Forms audio controls and window-callback variants of WaveOut/WaveIn for the NAudio audio library.
19
NAudio
NAudio, an audio library for .NET
18
NAudio.WinForms
Package Description
18
NAudio.WinForms
Windows Forms audio controls and window-callback variants of WaveOut/WaveIn for the NAudio audio library.
18
NAudio
NAudio, an audio library for .NET
17
NAudio.WinForms
Package Description
17
NAudio.WinForms
Package Description
16

NAudio 3 is a major release. The single NAudio assembly is now split into focused, independently usable packages; the minimum target framework moves to net9.0; the core is cross-platform and Native-AOT compatible; and several large new subsystems — a cross-platform effects suite, a software sampler, VST 3 hosting, and ALSA and libsndfile backends — join the library.

Upgrading from NAudio 2? Migrating from NAudio 2 to NAudio 3 walks through every breaking change with before/after code. Most apps need only re-target to net9.0, rename WaveOutEvent to WaveOut, and adjust custom providers to the new Span<T> Read signature.

Packages and platform

  • Minimum target framework is now net9.0 — legacy .NET Framework and .NET Standard 2.0 support is dropped
  • NAudio is now a set of focused packages: NAudio.Core, NAudio.Midi, NAudio.WinMM, NAudio.Wasapi, NAudio.Asio, NAudio.Dmo, NAudio.WinForms, plus the new NAudio.Effects (shipped in NAudio.Core), NAudio.Sampler, NAudio.Vst3, NAudio.Alsa and NAudio.SoundFile. The NAudio meta-package still pulls the Windows stack together, so existing consumers see no change. See Docs/Architecture/NAudio3AssemblyLayoutPlan.md
  • NAudio.Core, NAudio.Midi, NAudio.Wasapi, NAudio.Dmo, NAudio.Sampler, NAudio.SoundFile and NAudio.Alsa are Native-AOT compatible (IsAotCompatible=true), enforced in CI by NAudioAotSmokeTest
  • NAudio.Wasapi targets plain net9.0 (Windows-only at runtime via [SupportedOSPlatform("windows")]), so cross-platform apps can reference it and build on Linux/macOS without EnableWindowsTargeting. The WinRT MIDI backend moved to NAudio.Midi, which now dual-targets net9.0;net9.0-windows10.0.19041.0 (#1384)
  • The NAudio.Uap package is removed — use WasapiPlayerBuilder / WasapiRecorderBuilder
  • Packages ship with SourceLink, .snupkg symbol packages and an embedded SPDX SBOM

New capabilities

Each new subsystem has its own tutorial or README; only the headline is listed here.

  • Audio effects — a cross-platform NAudio.Effects framework: IAudioEffect / EffectSampleProvider / EffectChain with click-free bypass, dry/wet mix and an optional parameter model, plus a broad effect set (EQ and filtering, dynamics, saturation/lo-fi, delay and modulation, reverb including FFT convolution, pitch shifting, and voice-comms AGC/noise suppression). See Docs/AudioEffects.md
  • Software sampler — new NAudio.Sampler package: polyphonic, cross-platform playback of SoundFont (.sf2) and SFZ instruments and single-sample instruments, rendered as an ISampleProvider (SF2 modulator engine, DAHDSR envelopes, LFOs, modulated filters, reverb/chorus sends, voice stealing, choke groups). See Docs/Sampler.md
  • VST 3 hosting (preview) — new NAudio.Vst3 package (Windows-only): discover, load and host VST 3 effects and instruments, with parameters, state and .vstpreset presets, native editor windows, program lists/units, latency compensation, and live/offline MIDI-file playback through the shared MIDI pipeline. See the NAudio.Vst3 README and Docs/Architecture/Vst3Hosting.md. VST is a registered trademark of Steinberg Media Technologies GmbH
  • Cross-platform audio files — new NAudio.SoundFile package: read and write WAV/AIFF/FLAC/Ogg-Vorbis/Opus/MP3 via a system libsndfile on Windows, Linux and macOS (the first cross-platform FLAC/Vorbis/Opus encoder in NAudio). See Docs/CrossPlatformAudioFilesWithSoundFile.md (#1289)
  • Linux audio — new NAudio.Alsa package: AlsaOut (IWavePlayer) and AlsaIn (IWaveIn) plus AlsaDeviceEnumerator, backed by libasound. See Docs/PlayAudioFileLinuxAlsa.md and Docs/RecordAudioFileLinuxAlsa.md (#1182)
  • Modern WASAPI — high-level WasapiPlayer / WasapiRecorder, built via WasapiPlayerBuilder / WasapiRecorderBuilder: IAudioClient3 low latency, MMCSS thread priority, IAsyncDisposable, zero-copy buffers, per-process loopback capture, automatic stream routing that follows the default endpoint (#942), acoustic-echo-cancellation reference control (#1223), communications mode, raw mode (#476), and resample-free bit-depth/channel adaptation in exclusive and low-latency modes. See Docs/WasapiPlayer.md and Docs/WasapiRecorder.md
  • Modern ASIO — a new AsioDevice replacing AsioOut: explicit playback/recording/duplex modes, non-contiguous channels, per-channel Span<float> callbacks, driver-reset recovery and per-buffer timing. AsioOut is preserved as a facade. See Docs/AsioMigration.md
  • Event-based device notificationsMMDeviceEnumerator.CreateNotificationClient() returns an MMDeviceNotificationClient exposing DeviceStateChanged, DeviceAdded, DeviceRemoved, DefaultDeviceChanged and PropertyValueChanged as ordinary events, so callers no longer implement a COM interface or manage CCW lifetime (#1395)
  • MIDINAudio.Midi's portable leg is now cross-platform; new WinRT WinRTMidiIn / WinRTMidiOut and backend-agnostic IMidiInput / IMidiOutput; and a new IMidiInstrument seam (MidiFileSequence / SequencedMidiPlayer / OfflineMidiRenderer / LiveMidiInstrument) giving an end-to-end MIDI-file → audio pipeline that drives the sampler or a hosted VST 3 instrument. MidiFile also reads RIFF-RMID (.rmi) files (#1236) and MidiFile.Export gains a Stream overload, thanks to @MaKiPL (#499)
  • Sequencing — a portable NAudio.Sequencing namespace in NAudio.Core (tempo and time-signature maps, transport, EventTimeline, swing, and a sample-accurate per-buffer dispatcher) underpinning MIDI-file playback and the sampler. See Docs/Architecture/Sequencing.md
  • Live capture mixing — new NAudio.Extras helpers CaptureMixerInput and RealtimeCaptureMixer capture and live-mix several sources with different sample rates and channel counts (e.g. microphone + system loopback) into one wall-clock-paced stream. See Docs/MixMicrophoneAndSystemAudio.md (#761)
  • Reading audio from streamsAudioFileReader and CachedSound gain Stream constructors, detecting WAV/AIFF from the contents and delegating anything else to Media Foundation, so embedded or in-memory audio plays without a temp file (#927, #963). StreamMediaFoundationReader also gains optional contentType / originName hints and Ogg container sniffing (#952)
  • WAV chunk modelWaveFileReader.Chunks with an IWaveChunkInterpreter<T> extension point and built-in interpreters for cue lists, BWF bext (BroadcastExtension, now read and write, with v2 loudness) and LIST/INFO (InfoMetadata); WaveFileWriter gains AddCue, WriteCueList, WriteBroadcastExtension, arbitrary AddChunk and RF64 promotion via WaveFileWriterOptions (#1013)
  • Latency reporting — new IWaveLatency interface in NAudio.Core exposing AverageLatency / CurrentLatency for A/V sync and drift detection, implemented across the playback and capture classes (#601)
  • Sample providers and DSP — new ChannelMixerSampleProvider with ready-made ChannelMixMatrix routings, thanks to @antiduh (#982); a new FftProcessor; Span<T> overloads across the codec/DSP surface; reusable building blocks (EnvelopeFollower, DelayLine, Lfo, Oversampler, LinkwitzRileyCrossover, PartitionedConvolver, …); plus improvements to SmbPitchShiftingSampleProvider (#922), AdsrSampleProvider (#671) and FadeInOutSampleProvider (#1136)
  • WaveFormatExtensible — new constructors for SubFormat, valid-bits-per-sample and channel mask, readable ValidBitsPerSample / ChannelMask, and a [Flags] Speakers enum for building channel masks (#1325)
  • WASAPI sessions and devicesAudioSessionControl.SetDuckingPreference(bool) (#760); WasapiPlayer / WasapiRecorder expose DeviceId and DeviceFriendlyName for the active endpoint (#681)

Breaking changes

The full upgrade walkthrough — every breaking change with before/after code — is in Migrating from NAudio 2 to NAudio 3. The highest-impact changes:

  • Minimum target framework is now net9.0 (legacy .NET Framework / .NET Standard 2.0 dropped)
  • IWaveProvider.Read / ISampleProvider.Read now take a single Span<byte> / Span<float> (was buffer/offset/count) — callers migrate via source.Read(buffer.AsSpan(offset, count)); implementations override the span method
  • WaveOutEvent is renamed to WaveOut and WaveInEvent to WaveIn (the old names remain as [Obsolete] subclasses). WaveOut / WaveIn now default to event-driven callbacks; the window-based variants are WaveOutWindow / WaveInWindow in NAudio.WinForms, and WaveCallbackInfo / WaveCallbackStrategy are removed
  • WaveOut.DesiredLatency is replaced by BufferMilliseconds, which sizes each individual buffer rather than the total across all of them. WaveIn's default record format changes from 8 kHz mono to 44.1 kHz stereo
  • WasapiOut, WasapiCapture and WasapiLoopbackCapture are [Obsolete] in favour of WasapiPlayer / WasapiRecorder (the legacy types still ship and work); WasapiOut's embedded exclusive-mode resampler was removed, though it now adapts bit depth and channels, so only a sample-rate mismatch requires upstream resampling
  • The low-level IMMNotificationClient interface and MMDeviceEnumerator.RegisterEndpointNotificationCallback / UnregisterEndpointNotificationCallback are now internal — use CreateNotificationClient() and its events. The raw Core Audio and Media Foundation COM interfaces are likewise internal, and PropertyStoreProperty.Value is now object rather than PropVariant
  • Some types moved package or namespace as part of the split — classic Windows MIDI I/O and winmm types to NAudio.WinMM; the DMO/DirectSound types into the new NAudio.Dmo package; plus smaller moves (AudioVolumeLevel, CaptureState, DmoMp3FrameDecompressor). Meta-package consumers are unaffected
  • Removed seven members that were already [Obsolete] throughout NAudio 2, each with a direct replacement on the same class: WaveFileWriter.WriteData (both overloads → Write / WriteSamples), WaveFileReader.TryReadFloat (→ ReadNextSampleFrame, which doesn't drop channels on stereo), AcmStream.Convert(int) (→ the overload returning sourceBytesConverted), WaveFormatConversionStream.SourceToDest / DestToSource (unreliable estimates with no replacement — use Position / Length), and AsioAudioAvailableEventArgs.GetAsInterleavedSamples() (→ the overload taking a reusable array, avoiding an allocation per ASIO callback). AsioOut.Volume is kept despite its obsolete notice — it's an IWavePlayer interface member
  • AudioMediaSubtypes moved from the NAudio.Dmo namespace to NAudio.Wave. It ships in NAudio.Core, so cross-platform code previously needed using NAudio.Dmo; to name the media subtype GUIDs even on Linux without the DMO package; it now sits alongside WaveFormatExtensible
  • SimpleCompressorStream, ImpulseResponseConvolution and NAudio.Extras.Equalizer were removed — superseded by NAudio.Effects (CompressorEffect, ConvolutionReverbEffect, Equalizer)
  • CueWaveFileReader, CueWaveFileWriter, BwfWriter and BextChunkInfo were removed, along with WaveFileReader.ExtraChunks / GetChunkData — the unified chunk model on WaveFileReader.Chunks and WaveFileWriter replaces them
  • MixingWaveProvider32 was removed — it was an untested float-only mixer that offered nothing over MixingSampleProvider. ImaAdpcmWaveFormat was removed — it was a non-functional stub used nowhere
  • WaveFileWriter / AiffFileWriter no longer dispose a caller-supplied stream, matching the readers' ownership rule; only the filename constructor owns and closes the file. IgnoreDisposeStream is no longer needed when writing to a stream you want to keep (#1040)
  • Finalizers were removed from MediaFoundationTransform, MediaFoundationEncoder and MediaBuffer, and MediaType is now IDisposable — call Dispose()
  • Core Audio, Media Foundation and DMO errors now throw CoreAudioException / MediaFoundationException, both subclasses of COMException, so existing catch (COMException) keeps working

Notable bug fixes

The sampler, effects and WASAPI subsystems also saw extensive correctness work during development. The full per-PR list is on the GitHub Release; the fixes most likely to affect existing NAudio 2 code are:

  • WaveFileWriter.WriteSample / WriteSamples: fixed 32-bit WaveFormatExtensible output writing near-silence or corrupt data — both paths ignored the declared SubFormat (#651)
  • ToSampleProvider() now handles WAVE_FORMAT_EXTENSIBLE PCM and IEEE float sources (e.g. multichannel or >16-bit WAV) instead of throwing Unsupported source encoding (#639); AudioFileReader no longer routes such WAVs through an unnecessary ACM conversion stream
  • WaveFileReader / AiffFileReader: malformed headers declaring BlockAlign=0 throw InvalidDataException from the constructor rather than DivideByZeroException later (#1254); an oversized data chunk length is clamped to the bytes actually present (#1090); an oversized fmt cbSize no longer throws (#482)
  • AiffFileReader / AiffFileWriter: 8-bit PCM is now read and written as signed two's-complement per the AIFF spec, fixing DC-shifted/garbled playback (#1178)
  • BlockAlignReductionStream.Read: a read larger than the 4-second internal buffer no longer silently truncates the stream — e.g. converting a non-PCM WAV via AudioFileReader (#1022)
  • WaveOut: fixed a race where stopping or disposing faster than the buffer latency could throw a NullReferenceException via PlaybackStopped (#804); DirectSoundOut: fixed a startup race that could collapse playback immediately (#759)
  • WasapiRecorder, WasapiCapture and WasapiLoopbackCapture: a capture device removed mid-recording no longer crashes the process — RecordingStopped always fires with the originating exception (#672). Silent packets no longer leak the uninitialised WASAPI buffer as a burst of stale audio
  • Fixed an access violation that could crash the process when an endpoint notification fired after RegisterEndpointNotificationCallback — Windows does not AddRef the client, so the CCW was being collected (#1394)
  • AudioClient.Dispose is now idempotent and safe against concurrent disposal (#1183); MMDevice.Dispose releases the property store deterministically (#1145); AudioSessionControl supports multiple event clients without leaking (#1263); AudioEndpointVolume.OnVolumeNotification reports the correct channel (#351)
  • AcmInterop: serialised all msacm32 P/Invokes process-wide, fixing process-killing access violations under concurrent ACM use
  • ResamplerDmoStream: fixed an infinite loop on Read after seeking and the loss of the resampler tail at end-of-stream (#607, #608); LoopStream.Read no longer spins at 100% CPU when the source can't satisfy a read (#1338)
  • FastFourierTransform.FFT: fixed drifting high-frequency bins at large FFT sizes by carrying the twiddle-factor recurrence in double precision (#520)
  • WdlResampler: backported upstream Cockos WDL fixes, including reinterleaving on channel-count change and denormal flushing in the IIR feedback path (#800)
  • WaveViewer: fixed rendering upside-down (#801, #818) and now renders any source format via ToSampleProvider() (#564)
  • Mp3FileReader: fixed false sample-rate-change errors near end of file, and more robust frame parsing against album art and trailing metadata; MidiFile preserves running status across meta events
  • WaveFormat.Serialize: PCM formats now write the canonical 16-byte fmt chunk (#934, #1098)
  • Hardened Media Foundation and DMO interop against COM ref leaks on error paths (#1293)

Demos and tooling

  • NAudioDemo and NAudioWpfDemo were substantially reworked against the new APIs, including a rebuilt WASAPI Recorder panel driven by WasapiRecorderBuilder, transport/volume/position controls across the playback panels, and a Graphic EQ panel on NAudio.Effects
  • The network chat demo is now UDP-only with a bounded jitter buffer and Opus codecs (via Concentus, replacing the vendored NSpeex binary), and gained a tutorial
  • The documentation site (tutorials plus a generated API reference) is published to GitHub Pages from Docs/ and the source XML comments. Every package's projectUrl and README now point at it; nuget.org still links the GitHub repo via the package's repository metadata

.NET 9.0

Version Downloads Last updated
3.1.1-preview.2 1 09/22/2026
3.1.1-preview.1 8 09/09/2026
3.1.0 7 09/07/2026
3.1.0-preview.2 8 09/06/2026
3.1.0-preview.1 7 09/06/2026
3.0.2-preview.2 7 09/01/2026
3.0.2-preview.1 8 08/21/2026
3.0.1 8 08/19/2026
3.0.1-preview.1 7 08/19/2026
3.0.0 11 08/19/2026
3.0.0-preview.20 11 08/11/2026
3.0.0-preview.19 9 08/06/2026
3.0.0-preview.18 12 07/18/2026
3.0.0-preview.17 15 07/16/2026
3.0.0-preview.16 9 07/01/2026
3.0.0-preview.15 5 09/15/2026
3.0.0-preview.14 4 09/15/2026
3.0.0-preview.10 0 06/08/2026
3.0.0-preview.9 2 09/10/2026
3.0.0-preview.8 1 09/15/2026
3.0.0-preview.7 2 09/15/2026
3.0.0-preview.6 0 05/21/2026
3.0.0-preview.5 1 09/17/2026
3.0.0-preview.4 2 09/09/2026
3.0.0-preview.3 1 09/15/2026
3.0.0-preview.2 4 09/09/2026
2.4.0 8 09/01/2026
2.3.0 21 05/30/2026
2.2.1 20 05/30/2026
2.2.0 16 05/30/2026
2.1.0 18 05/30/2026
2.1.0-beta.1 17 05/30/2026
2.0.1 19 05/30/2026
2.0.0 17 05/30/2026
2.0.0-beta2 20 05/29/2026
2.0.0-beta1 17 05/30/2026