Stateless 5.18.0
Stateless
Create state machines and lightweight state machine-based workflows directly in .NET code:
var phoneCall = new StateMachine<State, Trigger>(State.OffHook);
phoneCall.Configure(State.OffHook)
.Permit(Trigger.CallDialled, State.Ringing);
phoneCall.Configure(State.Connected)
.OnEntry(t => StartCallTimer())
.OnExit(t => StopCallTimer())
.InternalTransition(Trigger.MuteMicrophone, t => OnMute())
.InternalTransition(Trigger.UnmuteMicrophone, t => OnUnmute())
.InternalTransition<int>(_setVolumeTrigger, (volume, t) => OnSetVolume(volume))
.Permit(Trigger.LeftMessage, State.OffHook)
.Permit(Trigger.PlacedOnHold, State.OnHold);
// ...
phoneCall.Fire(Trigger.CallDialled);
Assert.AreEqual(State.Ringing, phoneCall.State);
This project, as well as the example above, was inspired by Simple State Machine (Archived).
Features
Most standard state machine constructs are supported:
- Generic support for states and triggers of any .NET type (numbers, strings, enums, etc.)
- Hierarchical states
- Entry/exit actions for states
- Guard clauses to support conditional transitions
- Introspection
Some useful extensions are also provided:
- Ability to store state externally (for example, in a property tracked by an ORM)
- Parameterised triggers
- Reentrant states
- Export to DOT and Mermaid graph
Documentation
For guidance on how to use Stateles, the project README file contains documentation and code examples. The source repository also includes a few example projects.
Contributing
We welcome contributions to this project. Check CONTRIBUTING.md for more info.
No packages depend on Stateless.
.NET Framework 4.6.2
- No dependencies.
.NET 8.0
- No dependencies.
.NET 9.0
- No dependencies.
.NET Standard 2.0
- No dependencies.