SampSharp.GameMode 0.8.0
A framework for writing SA-MP game modes in C#.
No packages depend on SampSharp.GameMode.
- Initial .NET Core version
- Added
Weapon.Suicidedefinition - Added
Color(byte, byte, byte, float)constructor - Added ExplosionType enum (#234)
- Added netstat properties to the
BasePlayerclass (#238) - Added
VehicleColorenum andColor.FromVehicleColor(#270) - Added support for
BaseVehicleor derived types in command parameters (#276) - Added
MapIconenum (#206/#288) - Added
ObjectModelenum and `PickupType enum (#291) - Changed Dialog.ShowAsync to throw
PlayerDisconnectedExceptioninstead ofTaskCancelledException - Fixed
Dialog.Hidenot working (#212) - Fixed
BaseVehicle.CreateStatic(VehicleModelType, Vector3, float, int, int)overload not creating static vehicle - Fixed
OnPlayerEnterCheckpointcallback not being processed
.NET Standard 1.5
- SampSharp.Core (>= 0.8.0)
- NETStandard.Library (>= 1.6.1)
- System.ComponentModel (>= 4.3.0)
| Version | Downloads | Last updated |
|---|---|---|
| 0.11.1 | 6 | 10/08/2026 |
| 0.11.0 | 6 | 10/07/2026 |
| 0.10.1 | 6 | 10/08/2026 |
| 0.10.0 | 6 | 10/07/2026 |
| 0.10.0-alpha2 | 6 | 10/08/2026 |
| 0.10.0-alpha1 | 6 | 10/07/2026 |
| 0.9.1 | 7 | 10/05/2026 |
| 0.9.0 | 4 | 10/10/2026 |
| 0.8.0 | 5 | 10/09/2026 |
| 0.8.0-alpha8 | 6 | 10/08/2026 |
| 0.8.0-alpha7 | 6 | 10/08/2026 |
| 0.8.0-alpha6 | 5 | 10/08/2026 |
| 0.8.0-alpha2 | 6 | 10/08/2026 |
| 0.8.0-alpha10 | 5 | 10/08/2026 |
| 0.8.0-alpha1 | 6 | 10/08/2026 |
| 0.7.6221.37952 | 6 | 10/08/2026 |
| 0.7.6133.31753-alpha | 6 | 10/08/2026 |
| 0.7.6119.35177-alpha | 5 | 10/08/2026 |
| 0.7.6119.33589-alpha | 6 | 10/08/2026 |
| 0.7.6107.37493-alpha | 5 | 10/07/2026 |
| 0.7.6107.36375-alpha | 6 | 10/07/2026 |
| 0.7.6104.38929-alpha1 | 6 | 10/08/2026 |
| 0.7.6104.24305 | 6 | 10/08/2026 |
| 0.6.2 | 4 | 10/10/2026 |
| 0.6.1 | 5 | 10/08/2026 |
| 0.6.0 | 6 | 10/07/2026 |
| 0.5.0 | 6 | 10/08/2026 |
| 0.4.0 | 4 | 10/09/2026 |
| 0.3.1 | 6 | 10/08/2026 |
| 0.3.0.1 | 6 | 10/08/2026 |
| 0.3.0 | 5 | 10/07/2026 |
| 0.2.0 | 6 | 10/07/2026 |